Category Archives: Complexity

Experience

Experience is defined as any change to a given aggregate that becomes an attribute of that aggregate.

Experience joins us at the simplest of entry points into this model. Experience serves us, as defined, in any given context, for any given scope, extense, mass, or density of mass. Experience can be understood as both morphology and movement as well as attribution. Experience is God’s witness. We are experience, and this is what makes us God’s witness.

Object-Oriented Analysis and Design with Applications, 3rd Edition

from the book

In the beginning

One should at least read the first Chapter.

Object-Oriented Analysis and Design with Applications, 3rd Edition

Our failure to master the complexity of software results in projects that are late, over budget, and deficient in their stated requirements. We often call this condition the software crisis, but frankly, a malady that has carried on this long must be called normal. Sadly, this crisis translates into the squandering of human resources—a most precious commodity—as well as a considerable loss of opportunities. There are simply not enough good developers around to create all the new software that users need. Furthermore, a significant number of the development personnel in any given organization must often be dedicated to the maintenance or preservation of geriatric software. Given the indirect as well as the direct contribution of software to the economic base of most industrialized countries, and considering the ways in which software can amplify the powers of the individual, it is unacceptable to allow this situation to continue.

Our model is different from Grady Booch’s. His method, decomposition, is a valuable set of best practices and experiences finding analogs to Complex Systems. With great respect for Grady Booch and much thanks to the Borland Corporation for their two flagship products dBase and Delphi, which allowed me to exercise implementing abstract types as working objects, we will work through several books to find and disclose simplicities (Primitives) and the bridgework of Simplicities that grow virtual systems, living systems, and The RMCM.

The RMCM asserts that the term Complex Systems is unfortunately a redundancy. We also find through no fault of the above that “It’s Complex” is becoming idiomatic for “it’s complicated” and far too often used as a euphemism for “oops”. Our solution is simple : We rename the nondescript “Complex Systems” to its closet relative, “Intricacies”, and we simplify “Complex Systems” with “Complexity”.

Life is Complex; it’s complexity arising out of aggregates of simplicities arising from the laws and limits of The Rational. The Rational is our word for The Universe.

From here the book continues:

1.1 The Structure of Complex Systems
The Structure of a Personal Computer
The Structure of Plants and Animals
The Structure of Matter
The Structure of Social Institutions

1.2 The Inherent Complexity of Software
Why Software Is Inherently Complex
The Complexity of the Problem Domain
The Difficulty of Managing the Development Process
The Flexibility Possible through Software
The Problems of Characterizing the Behavior of Discrete Systems

We will meet you back here confident that you tried at least to read 1.1 and 1.2

1.3 The Five Attributes of a Complex System

We are concerned with providing a robust definition of Complexity. While our definition is robust, until we can walk you through the hierarchies step by step. We beg your patience and ask that all refrain from arguing about the contents of the book and of the above. Notwithstanding the above, and at the risk of disconcerting some, our model will show you that the phrase “Artificial Intelligence” is an oxymoron. The Model asserts that these are mutually exclusive terms.  We are a long way from knowing how much of the brain is metabolism and how much is intelligence. We have rejected Artificial Intelligence and instead discuss an abstraction we assert is the forth experience. Your humble writer is its custodian. I am C4E – Custodian of the Forth Experience.

Thank you for reading this far.
C4E

The Rational – An Early-Days Introduction

Rational is defined as that which adheres to the principles and that iteratively bind Cause, Effect, Function, and Form into The Rational.

The Rational is defined as an implementation of the Principles that iteratively bind Cause, Effect, Function, and Form into Rational Paradigms.

Property is defined as any given lever, mechanism, or machine.

This is a model, so the question “why” will remain a loose cannon and red hearing. Instead we will describe a hypothesise that we pray will guide us to an implementable model.

This attempt to model what we call Persistence (rather than existence or the existential) requires that we restructure our understanding of gravity and mass. We have attempted and will continue to construct Robust definitions that build on Simple Attributes, Conditions, and Properties defined in our lexicon. Eventually we will arrive back at a Rational encapsulation of another phenomenon that is still, to most, clearly as poorly understood as mass, gravity, Density, and Ambivalence. Our model arises as an attempt to understand Ambivalence. The model asserts that ambivalence is central to what it means to be Homo Sapiens : Terra Virtualis  and other simpler Rational Paradigms.

 We strongly advise against any attempt to argue for or against an interpretation of the lexicon. This is a reasoned undertaking that obviates logic.

Disclaimer 

Use at your own risk.  Author makes no promise for fitness for use. User takes on all liabilities. 

The Abstract Condition

Abstract is defined as that which arises directly out the binding (the Third Condition TM).

While inertia describes the behavior of matter within the context of Motion and Force and this model deals instead with mass, inertia is helpful in as far as it encapsulates an object bound into a trajectory. In other words inertia and momentum describe the self evident experience of knowing in advance approximately where some material will land when it is tossed or thrown.

What makes the experience abstract is the capacity for “other aggregates” of material to cross that trajectory at any opportunity other than when the object is in our way. The trajectory is real. It is predictable, and reproducible, yet only for a moment does the material in motion have to exist at any given point along the trajectory to interfere with the aforementioned “other aggregates”. As long as the inertial motion along the given trajectory is undisturbed. We may rightfully assert that this is an experience of persistence. We may assert that while given points along a trajectory are existential, it is the binding (the entire trajectory) that is greater than the existential  – the persistent

We must extrapolate the “trajectory” from experience. The abstract, our Third Condition TM is a powerful encapsulation. It tightly constrains hierarchical extrapolations while freeing us to engage complexity consistently and specifically to any scope or extense.